Next up
...
new level design, new gameplay changes, and now a new playermodel
ingame machines and gameplay build progressing.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
new procgen code testing, day 2
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the UI states work now.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
HUD test
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
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