Game
HARMONY VOID

4 years ago

putting the setting into a stable setting (horror moonbase), and rewiring the generation algorithm to fix and avoid major bugs. pics soon of the changes to worldgen




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*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

the UI states work now.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

minor progress on the new procgen code

ingame machines and gameplay build progressing.

HUD test