Next up
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
new procgen code testing, day 2
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
minor progress on the new procgen code
ingame machines and gameplay build progressing.
...
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
testing the mood and ambience of things as i get player control systems wired into the text frontend.
player UI is coming together.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.











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