Game
HARMONY VOID

5 years ago

new level design, new gameplay changes, and now a new playermodel




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limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

new procgen code testing, day 2

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

the UI states work now.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

player UI is coming together.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched