Next up
minor progress on the new procgen code
...
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
new procgen code testing, day 2
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
player UI is coming together.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
the UI states work now.
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