Game
HARMONY VOID

4 years ago

new level design, new gameplay changes, and now a new playermodel




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testing the mood and ambience of things as i get player control systems wired into the text frontend.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new procgen code testing, day 2

player UI is coming together.

the UI states work now.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

minor progress on the new procgen code

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

ingame machines and gameplay build progressing.