Game
HARMONY VOID

4 years ago

new level design, new gameplay changes, and now a new playermodel




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the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

ingame machines and gameplay build progressing.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the UI states work now.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.