Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new procgen code testing, day 2
player UI is coming together.
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
minor progress on the new procgen code
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
ingame machines and gameplay build progressing.











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