Game
HARMONY VOID

5 years ago

new level design, new gameplay changes, and now a new playermodel




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Next up

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

the UI states work now.

new procgen code testing, day 2

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

minor progress on the new procgen code

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

ingame machines and gameplay build progressing.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

player UI is coming together.