Game
HARMONY VOID

5 years ago

new level design, new gameplay changes, and now a new playermodel




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good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

the UI states work now.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

player UI is coming together.

HUD test

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ingame machines and gameplay build progressing.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results