Game
HARMONY VOID

4 years ago

new level design, new gameplay changes, and now a new playermodel




0 comments

Loading...

Next up

HUD test

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

player UI is coming together.

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

the UI states work now.