Game
HARMONY VOID

5 years ago

new level design, new gameplay changes, and now a new playermodel




0 comments

Loading...

Next up

new procgen code testing, day 2

HUD test

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

minor progress on the new procgen code

testing the mood and ambience of things as i get player control systems wired into the text frontend.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty