Game
HARMONY VOID

4 years ago

new level design, new gameplay changes, and now a new playermodel




0 comments

Loading...

Next up

player UI is coming together.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

minor progress on the new procgen code

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

new procgen code testing, day 2