Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
...
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
new procgen code testing, day 2
HUD test
ingame machines and gameplay build progressing.
limited working code for painting planets, not all the sections work right just yet, sadly.











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