Game
HARMONY VOID

5 years ago

new level design, new gameplay changes, and now a new playermodel




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Next up

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

new procgen code testing, day 2

minor progress on the new procgen code

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

the UI states work now.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.