Game
HARMONY VOID

5 years ago

new level design, new gameplay changes, and now a new playermodel




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new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

player UI is coming together.

HUD test

new procgen code testing, day 2

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.