Game
Voxel Fight (OLD)
6 years ago

Released a new version that contains 3 game modes: countdown, score count, and death temple. You can also enable bots via the options.




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No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

New characters and intro sequence

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

A quick clip of the world scoreboard in action.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!