Next up
patched new version with keyboard controls
New characters and intro sequence
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
The new artwork in action
Some updates for Voxel Fight, check it out!
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Update coming soon!
Check it out!
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