Renamed the page to Project Spacetime after seeing a great post by @souptaels ![]()
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For perspective, I've called it Project Spacetime in source code since day one. "PS!Outertale" was a secondary idea to fit in with other games, but, it doesn't add anything.
Next up
Here at mavis & co we take development very seriously
btw the song for 100% completion, was ihatov_x86
chillin' by the SYRUP cooler
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid
for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
just kidding heres the real 2000 follower special
(he made it even better)
@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!
If modding the game sounds interesting to you, then apply with the form below!
https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…
If you have any more questions, ask them in the comments.
Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.
If you want this update, go here:
https://spacey-432.itch.io/outertale
Thanks!
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
we do a little computing










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