I have been tweaking and adding new soul modes into the engine now, alongside a feature for the soul to leave a trail when moving, will update this so it doesn't show a trail when blinking of damage.
I have been also working on the function accessibility to call stuff more easily rather than just set a bunch of variable manually, slowly but surelly this will be done.
I am restraining myself from recording a video until I am confident this engine is ready for public release, oh yeah I plan to release this to the public so you can create your fangames in it, I will also have to write a documentation for this, but in the meantime, I think Imma make a fangame with it to see what can be adjusted and modified before making the documentation, to see if it's viable and functional, that's about it.












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