
Revisiting my Kickboxer project. Working on a simpler environment and overall art style so I can focus more on the gameplay aspects of the project.
Next up
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm sure she doesn't mean any harm...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Here's my Bandit Trap #BanditDesign I made in Blender! What better design for a bandit than one of the most famous bandits, Robin Hood!

Voidstone now includes highly advanced QoL features, like a pause menu!










0 comments