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17
Game
Through the Thorns and Curses
7 months ago

Robbery encounter implementation with few new opponents




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Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

New ability for additional diagonal movements. The way to avoid problems and save time

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map