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17
Game
Through the Thorns and Curses
1 year ago

Robbery encounter implementation with few new opponents




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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

New ability for additional diagonal movements. The way to avoid problems and save time

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!