This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.
Modeling/Animation in Blender, gameplay in Unity.
Second pass on some of the striking animations, looking a bit less stiff. Also, some early alpha gameplay.
This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.
Modeling/Animation in Blender, gameplay in Unity.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Ukiyoe style experiment...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
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