This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.
Modeling/Animation in Blender, gameplay in Unity.

Second pass on some of the striking animations, looking a bit less stiff. Also, some early alpha gameplay.
This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.
Modeling/Animation in Blender, gameplay in Unity.
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
I hope you guessed Ham Sandwich.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
@HowlingHamster
are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!
Celebrate their upcoming game by completing the quest celebrating them!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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