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2,597
3 years ago

Second pass on some of the striking animations, looking a bit less stiff. Also, some early alpha gameplay.


This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.

Modeling/Animation in Blender, gameplay in Unity.



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First pass on the walk cycle for the new mech design, rendered from blender viewport.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

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Happy #WIPWednesday!

Are you working on a game?

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Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.