Loading...
2,597
4 years ago

Second pass on some of the striking animations, looking a bit less stiff. Also, some early alpha gameplay.


This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.

Modeling/Animation in Blender, gameplay in Unity.



4 comments

Loading...

Next up

I'm sure she doesn't mean any harm...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ukiyoe style experiment...