Loading...
2,597
4 years ago

Second pass on some of the striking animations, looking a bit less stiff. Also, some early alpha gameplay.


This will be a simple arcade style game, where you score points by landing the the techniques as they're called out. More points are awarded the sooner you land the correct strike.

Modeling/Animation in Blender, gameplay in Unity.



4 comments

Loading...

Next up

I'm sure she doesn't mean any harm...

I hope you guessed Ham Sandwich.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

Ukiyoe style experiment...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Some renders I made a while ago.

Goodnight!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh