5 years ago

See you, space cowboy :D

Swordfish model by Fran G Castiglioni

https://www.artstation.com/artwork/qAlOXe

#3dart #ship #spike #swordfish #cowboybebop




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I hope you guessed Ham Sandwich.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Working on the mech selection in the main menu. One of these will be in the final game.

Otis in Underwater 🌊

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.