Game
FNaF World XL

3 years ago

Since I've changed around the order of things for this, here's an updated roadmap for V1.0.0.




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The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New project is having a fun, early outing.