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3 years ago

So... I just found out that UE5 has a built-in wave function collapse algorithm (as in: the very algorithm I attempted to make myself).

Well, now's as good a time as ever to see if upgrading to UE5 breaks the project.

Fingers crossed...




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

In the next update, you can expect to find loads of secrets and... lore????? >:)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

No-clipping mechanic

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

Bro just LOOK AT THIS LOAD TIME

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Predator/prey AI concept