Game
Muse Genkaroku
4 years ago

So, I'm going to move all of the game's production to Visual Novel Maker.


I decided to turn it into a full visual novel, due to RPG Maker by default does not have the "textbox save" function that allows textboxes to perpetually display and save the text inside it when the player save the game. For easier to understand, visual novels saves the position and the text inside the textbox once the player saves the game and reload the saved game, and RPG Maker by default does not support that ability, as well as currently there aren't any plugins that allow such things to happen in RPG Maker.

But Visual Novel Maker, true to its name, is geared torwards visual novels, so it have almost everything I need to create a visual novel straight from the box without diving to Ren'Py's Python dialect and also keeping the visual development environment of better known software such as GameMaker and RPG Maker (Visual Novel Maker is an offshoot of the RPG Maker series, tbh).

But tbh, I'm having financial troubles right now, and I might save up for that or I have to wait until Christmas season to get the software. (Usually software will receive a sale during Christmas season)

I also try to modify and change the minigames so as to fit with the visual novel genre too. For the graphical assets, I now entirely uses Krita for that.

So what do you think about this? Should I save up or wait until Christmas season to get Visual Novel Maker? Like this post, vote for me or leave a comment below!

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The two thumbnails of the game.

The first one is the Game Jolt version's thumbnail, and the second one is the itch.io version's thumbnail.

These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).

So, this is it, pals.

The header of the game, both in the Game Jolt and itch.io versions.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Here it is pals.

The first (and current) version of the intro theme.

Created using choir, harp and celesta instruments.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The favicon of the game's itch.io page.

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

I was bored so I make this monstrosity.

Earrape Shinki's theme along with a deep-fried version of her image.