Next up
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
Another preview of the game. Woods of light during the night time
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.
Took me a little too long to get this working, but its satisfying to walk around in water now!
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Development has Re-started! Read below..
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