
Started a big devlog post about "Fire(arms) Magic" in πΎπ§πͺπ¨ππππ§π¨ π€π π©ππ πππ£ππ€ππ‘ πππ©.... screw that, I'll make videos and just talk about it. Here's a preview: https://www.bitchute.com/video/E46ZnvtLrOj8/
Next up
v0.7.0 Tech Demo released
Whatβs new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-deβ¦
New title: READY
Lore, scripts, midgame conspiracy quests: 90%
Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.
Will anyone miss the current one?
March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly βweβre not deadβ post. I wanted this to be the WIP release announcement, but alas, I can only say weβre getting there.
Synthnostate v0.7.4 progress
Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.
Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...
v0.7.4 released - Dialogue, Class System, Scene Traversal
The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.
v0.7.3 released
Ported and overhauled ~95% of combat code from V1.
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
Devlog moved again due to platform issues here!
For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
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