
Started a big devlog post about "Fire(arms) Magic" in πΎπ§πͺπ¨ππππ§π¨ π€π π©ππ πππ£ππ€ππ‘ πππ©.... screw that, I'll make videos and just talk about it. Here's a preview: https://www.bitchute.com/video/E46ZnvtLrOj8/
Next up
v0.7.4 released - Dialogue, Class System, Scene Traversal
The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.
v0.7.0 Tech Demo released
Whatβs new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-deβ¦
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
WIP screenshots
Devlog moved again due to platform issues here!
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March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly βweβre not deadβ post. I wanted this to be the WIP release announcement, but alas, I can only say weβre getting there.
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
New title: READY
Lore, scripts, midgame conspiracy quests: 90%
Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.
Will anyone miss the current one?
v0.7.3 released
Ported and overhauled ~95% of combat code from V1.
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