Game
Synthnostate DEMO [ALPHA]

6 years ago

Started a big devlog post about "Fire(arms) Magic" in π˜Ύπ™§π™ͺπ™¨π™–π™™π™šπ™§π™¨ 𝙀𝙛 π™©π™π™š π™π™žπ™£π™›π™€π™žπ™‘ 𝙃𝙖𝙩.... screw that, I'll make videos and just talk about it. Here's a preview: https://www.bitchute.com/video/E46ZnvtLrOj8/




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v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

WIP screenshots

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly β€œwe’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.