
TAGLINE feels as good as ever. Movement has been tightened up, and the ambidextrous powers feel great!
Learning how to snatch tags off the walls is easy. After that, it's all about mastering your parkour skills!
Next up
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
This is what the Main Character on our game looks like! Is it rad or not?
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is what the combat UI looks like in our shooter game TAGLINE!
Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!











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