Game
NORN'S TALE

5 years ago

tech level within the setting by race and civilization

full res: https://files.catbox.moe/tmz9pq.png




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the UI states work now.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

V2 of the scifi roll list out

-new initial and settled planet types

-mass cataclysm list added

-random xenos species rolllist section added

player UI is coming together.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

playable races v0.5 is out.

i have my work cut out for the next one but i have added:

-gremlins

-valravn

-chaotic jotun

-minor rewrites and rebalances

muspelheim campaign maps - clean version + industrial era version

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

(typo fixed) muspelheim, vanaheim, niflheim/helheim

more campaign maps

-fixed a minor typo on the muspelheim maps