What you see here is the combat screen, but now with three circles. These mark the spots where the enemies will be plotted from. The center of the circle will be the enemy's hotspot location, and for most enemies (if not all) that will be at the bottom of the sprite in the center when taken from left-to-right. Please note this picture is outdated, as I scheduled this two weeks ahead to be published nicely on Saturday as the rules of #screenshotsaturday state, and I didn't want this shot to overlap with the shot I scheduled for last week of Dyrt. And so redoing the game will go gradually. You can see that I altered the positions a bit from the original game, where all enemies were on a perfect grid... Hey I too learn something new about coding all the time, so why not put that into good use.
Next up
Meet Berindo Yorno
Alpha status
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Can you see why this pyramid deal could never be solved from the start (regardless what the already removed cards are)?
A few facts and fables about fire.
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BallPlay future
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