What you see here is the combat screen, but now with three circles. These mark the spots where the enemies will be plotted from. The center of the circle will be the enemy's hotspot location, and for most enemies (if not all) that will be at the bottom of the sprite in the center when taken from left-to-right. Please note this picture is outdated, as I scheduled this two weeks ahead to be published nicely on Saturday as the rules of #screenshotsaturday state, and I didn't want this shot to overlap with the shot I scheduled for last week of Dyrt. And so redoing the game will go gradually. You can see that I altered the positions a bit from the original game, where all enemies were on a perfect grid... Hey I too learn something new about coding all the time, so why not put that into good use.
Next up
Beta has been released
BallPlay future
Celebrities (almost) killed by one of their biggest fans
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Alpha status
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Killing only brings you so far!
Can you see why this pyramid deal could never be solved from the start (regardless what the already removed cards are)?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A demonstration video of the new game the way it's now https://www.youtube.com/watch?v=qa3b2zsFNWg











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