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14
Game
Through the Thorns and Curses
7 months ago

testing map control abilities:
you can reveal all 'ambush' cards around, reveal specific card, or receive information about all tower/dungeon cards




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Improved visuals for Starting screen and for the Town Still a lot of space for the improvements!

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

New ability for additional diagonal movements. The way to avoid problems and save time

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map