Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
I suppose it is time to make new gameplay cut with new cards, sounds, and animations
Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
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