Thank you Scott I can't describe in words how happy I am that Scott made FNaF though it is sad that he is gonna retire we can understand that he wants to be with his children we only hope that the person Scott trusts to continue FNaF is as good as he is. and he said that he is bad the RPGs but FNaF world was a masterpiece.



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A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

37: Newest version released.

Ticket booth gameplay

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

Technical Office Gameplay №2🌻

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

Beta 04 released.

Activity Report #1

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.