Game
Demiurge's Spear


7 months ago

Beta 04 released.




2 comments

Loading...

Next up

31: Enemy counter and different animations depending on what state you're in.

32: Sword slash decals, model changes, font changes, and

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

37: Newest version released.

PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...