Next up
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
37: Newest version released.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Find out how smart and cunning Artificial Intelligence can be! Discord: https://discord.com/invite/mgHkB53Et7 #PrototypeRevived #HelloNeighbor #HelloNeighbour #Thriller #Stealth #Horror #Puzzler #Revived
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
31: Enemy counter and different animations depending on what state you're in.














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