Next up
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
I've been stubborn about this logo for at least a year – but have finally caved to the overwhelming frequency of BUTT comments. Well played Reddit. You win! 😂
37: Newest version released.
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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
Demiurge's Spear BETA 1.0.0 has been released.
32: Sword slash decals, model changes, font changes, and














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