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16
Game
Demiurge's Spear
6 months ago

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.




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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

31: Enemy counter and different animations depending on what state you're in.

A bit trippy and confusing to look at, but I think the material works well.

lol toys (it's 3d lol)

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

Beta 04 released.

32: Sword slash decals, model changes, font changes, and

He is watching...

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.