Added flight, made it so that the two non-mech ranged enemies only activate if you're above 2500 meters, some VFX changes and improvements, a robotic voice over for certain events, destruction VFX and physics to the enemy spawner, added an outline around the damage marker to make it easier to see.

Next up
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
A bit trippy and confusing to look at, but I think the material works well.
32: Sword slash decals, model changes, font changes, and
I've been stubborn about this logo for at least a year – but have finally caved to the overwhelming frequency of BUTT comments. Well played Reddit. You win! 😂
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
...
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
Beta 04 released.
Demiurge's Spear BETA 1.0.0 has been released.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).













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