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Jingo 66
2 months ago

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.




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Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

A bit trippy and confusing to look at, but I think the material works well.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

37: Newest version released.

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Vroom-vroom We've just launched this casual strategy game about competing in a desert rally. Perfect for some chill gaming Resource management, impactful choices on the road, and beautiful pixel graphics. https://store.steampowered.com/app/496170/Desert_Race_Adventures… #Steam #Switch

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.