Some other notable changes are that the tower enemies's projectiles no longer lock onto you, but the projectiles are faster, and the tower will fire at you if you get to close, and not just if you go past a certain altitude. The missile enemy that's spawned by the Imitation has a spawn cap now, so that they don't lag the game. Working on a new map, which you can see in the screenshots, the new enemy is a standard melee enemy, but it's fast like the Chimera(The insectoid one) and strong and tanky like the Minotaur(The one that well... Looks like a minotaur, don't know how to really describe them...)
Next up
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
37: Newest version released.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Beta 04 released.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
He is watching...
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
















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