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6
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Jingo 66
3 months ago

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.




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38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

Beta 04 released.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

A bit trippy and confusing to look at, but I think the material works well.