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Progress is finally being made!!!
I know its been a while since ive posted progress about my personal game but I have been experimenting with envioremntal design and made this very much inspired by Unrecord in Unreal Egine 5.4
Rainy Day
💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.
Made a new fog system for my game give me your thoughts
Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.
after a few months here is some short very early footage of gunplay for my silent hill and resident evil inspired horrror game just to let those know everything shown in this footage is very early and some things will not be in the final result
The Room
An Image album of my Level 231 Map
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
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