2 months ago

Rainy Day




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I know its been a while since ive posted progress about my personal game but I have been experimenting with envioremntal design and made this very much inspired by Unrecord in Unreal Egine 5.4

Progress is finally being made!!!

Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign

Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5

after a few months here is some short very early footage of gunplay for my silent hill and resident evil inspired horrror game just to let those know everything shown in this footage is very early and some things will not be in the final result

Made a new fog system for my game give me your thoughts

water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday