
Next up
Progress is finally being made!!!
Rainy Day
The Complex
💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.
Made a new fog system for my game give me your thoughts
Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.
The Room
after a few months here is some short very early footage of gunplay for my silent hill and resident evil inspired horrror game just to let those know everything shown in this footage is very early and some things will not be in the final result
Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.
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