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Progress is finally being made!!!

I know its been a while since ive posted progress about my personal game but I have been experimenting with envioremntal design and made this very much inspired by Unrecord in Unreal Egine 5.4

after a few months here is some short very early footage of gunplay for my silent hill and resident evil inspired horrror game just to let those know everything shown in this footage is very early and some things will not be in the final result

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Made a new fog system for my game give me your thoughts

Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!