Next up
Now with some enemies!
(don't let the video "thumbnail" confuse you, this is a new video!)
Hey cool, video uploading is up (heh) and running again!
I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.
Stuff
Devlog is coming once I draw the logo and create the game page.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
New features: shop, doors, more items and a working save system.
I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.
But(t) it works, and that's the main thing!
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Version 1.0.0 released
This is the main (stable) release.
I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.
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