Game
Rock Beyond Time
3 years ago

The lyrics to No Meaning to Time


Before I start spilling out the lyrics here, I think I need to explain some stupid things.

First off, I don't know about what to do next. Depression can hit hard like a truck, and I'm experimenting with story ideas. Right now, the one that's sticking with me is NOT Edge of Fantasy, but something I'm calling Cindy and the Street Magicians. Secondly, I always hoped that this game would be my big break, and it wasn't. In retrospect, mistakes were made, but I tried my hardest. Perhaps, asking my audience about ideas in mid-development is not the best idea, after all.

So... yeah. I can't say I'm in the best place right now. However, I think I did make something decent.

Anyway, here are the lyrics. It's meant to be sung by two people. Originally, it was written for the ending, but since a song being sandwiched between a critical song and the credits theme would be too awkward. The backup music was also meant to be more akin to a Pop version of an Alan Menken-written Disney song (...or Somewhere That's Green from Little Shop of Horrors). Also, there was meant to be a full sequence to the music, which honestly works better with the temp song idea, Don't Stop Believin' by Journey.

...oh, and I never bothered to rewrite these lyrics to be any better.


SUSAN
When I was young, I had everything
I thought a girl could need.

MYLES
When I was young, I tried really hard
to find ways I could succeed.

SUSAN
I didn't need more,
Then you opened a door
To a wonderful world I haven't seen before.

MYLES
I thought I was sure,
Then I felt your allure,
And my mind's having thoughts I once thought impure,

MYLES and SUSAN
And that's when I knew

There's no meaning to time
When we are together.
Would it be such a crime
If it lasted forever?
We don't have much time,
But it was sublime.
I know that our feelings are too strong to die,
Because I love you too much
To say good-bye.

MYLES
When I grew up, I had found success
in the things that I would do.

SUSAN
When I grew up, I had never thought
I would meet someone like you.

MYLES
I was unaware,
Then one day, you were there,
And now I could believe I could fly through the air.

SUSAN
The look in your eyes
had took me by surprise,
and this love was a thing I would re-a-lize.

MYLES and SUSAN
And that's when I knew

There's no meaning to time
When we are together.
Would it be such a crime
If it lasted forever?
We don't have much time,
But it was sublime.
I know that our feelings are too strong to die,
Because I love you too much
To say good-bye.

(guitar solo bit, meant for one little detail in the ending that did make it in)

MYLES (and SUSAN)
There's no meaning to time (There's no meaning to time)
When we are together. (When we are together.)
Would it be such a crime (Would it be such a crime)
If it lasted forever? (For-eeeeeever!)

MYLES and SUSAN
We don't have much time,
But it was sublime.
I know that our feelings are too strong to die,
Because I love you too much...

SUSAN
Yes, I love you too much...

MYLES
Yes, I love you too much
To say good-bye.

SUSAN
I'll never say good-bye.

MYLES
I'll never say good-bye.

SUSAN
I'll never say good-bye.



0 comments

Loading...

Next up

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.

Thankfully, it'll be the ONLY sequence like this.

Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.

I never said perspective was my strong suit, but I'll try, anyway.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

...and here's the wind-up frame.

It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.

Also, now I have incentive for guns, but probably need a fourth button for punches only.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

A rather interesting thing I forgot about...

It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.