Next up
muspelheim campaign maps - clean version + industrial era version
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ingame machines and gameplay build progressing.
...
the UI states work now.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
playable races v0.5 is out.
i have my work cut out for the next one but i have added:
-gremlins
-valravn
-chaotic jotun
-minor rewrites and rebalances
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.










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