Next up
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
I might be having too much fun with this process...
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
The more things change, the more they stay the same.
Suppose it was about time that some of these skills got a little extra kick.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
How about we change things up?
New project is having a fun, early outing.
First signs of danger.
Motivation has returned in a substantial enough way.
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