I can't tell you, how excited I am! Some of my closer friends (and my sister) have already tested it, and their reactions were quite promising. By the way I updated the gallery on the game page.

Be ready for something strange!
I can't tell you, how excited I am! Some of my closer friends (and my sister) have already tested it, and their reactions were quite promising. By the way I updated the gallery on the game page.
Be ready for something strange!
Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
ππ¦π’π―πΈπ©πͺππ¦ π°π― π΅π©π¦ ππͺπ΄π€π°π³π₯ π΄π¦π³π·π¦π³...
If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y
Ν‘Β° ΝΚ Ν‘Β°) Guess what's going to happen today!
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmentaβ¦
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
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