
[Tips] Last week I tried to fade out the sound of each car individually at the end of the race. I didn't want to create one audio bus per car with the AudioMixer. I share with you my solution.
Next up
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Last week I worked on camera view. I improved the system to switch between camera views.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.













0 comments