Loading...
578
3 years ago

[Tips] Last week I tried to fade out the sound of each car individually at the end of the race. I didn't want to create one audio bus per car with the AudioMixer. I share with you my solution.




0 comments

Loading...

Next up

Now the player can choose between several number plates :) .

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.