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The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
More progress on Nathan Graves CotM sprite rip.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
More progress on Simon Super Castlevania IV sprite rip.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Rip rip rip. More ripping for Simon, Super Castlevania IV.
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
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