Next up
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
I did a big giant reorganization of every code file in every plugin I made for #UnrealEngine. Nice and clean, ADHD satisfied, but I'm exhausted now...
This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.
When Dr Wily goes HARDSTYLE
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
I DEMAND another Mega Man Show!





















1 comment