Turns out the reason why the main map was so laggy was because a crap-load of lights were failing to cache the shadows because of overlap, so they were just switching back to dynamic shadows. But if I just set them ALL to dynamic, it fixes the FPS????????
Next up
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Added proper window jumping and swearing when the Neighbor is in hunt mode
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
Just a regular development screenshot. Nothing to see here.
Trophies are now implemented :)
WIP
WIP title screen "play" animation
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
itwasalwayshim
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