Turns out the reason why the main map was so laggy was because a crap-load of lights were failing to cache the shadows because of overlap, so they were just switching back to dynamic shadows. But if I just set them ALL to dynamic, it fixes the FPS????????
Next up
WIP
Added proper window jumping and swearing when the Neighbor is in hunt mode
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
Trophies are now implemented :)
Main Map Progress.
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes











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