Turns out the reason why the main map was so laggy was because a crap-load of lights were failing to cache the shadows because of overlap, so they were just switching back to dynamic shadows. But if I just set them ALL to dynamic, it fixes the FPS????????
Next up
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
it took forever. but we finally added a bug reports and feedback page to the server.
so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.
since we came back from a long dev hiatus
Added proper window jumping and swearing when the Neighbor is in hunt mode
WIP
Just a regular development screenshot. Nothing to see here.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
WIP title screen "play" animation
Trophies are now implemented :)
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