Game
Hello Neighbor: Hidden Spirits
2 years ago

Turns out the reason why the main map was so laggy was because a crap-load of lights were failing to cache the shadows because of overlap, so they were just switching back to dynamic shadows. But if I just set them ALL to dynamic, it fixes the FPS????????


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(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

Added proper window jumping and swearing when the Neighbor is in hunt mode

Just a regular development screenshot. Nothing to see here.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

WIP title screen "play" animation

Trophies are now implemented :)