Game
Dragonian: The Imbalance of Sierr
9 years ago

Two-year Anniversary


Hello. I’m NukeOTron, and I make video games.
Two years ago, I released the first build of Dragonian: The Imbalance of Sierr. It was a 3D Zelda-type game made with Game Maker 8.1. It is what it is. I admit it has its faults, but it was my second big 3D action game. Also, I still have to thank those who believed in this game.

I have thought about making a sequel to this for a few years now. The problem is that GM Studio isn’t as friendly about it, especially in 3D graphic rendering.

As for future projects, here are a few ideas I’ve been bouncing around:

Staff of Laria- My big RPG. In all technicality, I’ve been working on this game for about 12 years now, most of it refining the story. It can be made on GM Studio. I’ll still need help making it, especially background tiles and redoing the battle system.
Project Dragolanx- If you’ve looked in the NukeOTron Sucks Collection, you’d notice a little game I made called The Other Phalanx. It had a good story and my personal sense of humor of 2013, and I enjoyed making it. So, why not make a sequel to THAT instead, but with some elements of Dragonian as well?
Silverblade- What if Ironsword actually DID have the barbarian on the cover, and actually DID go through time and space like he was supposed to after Wizards and Warriors 3?
Belgrad- Yes, another one of these Metroidvanias. (…and strangely, Belgrad: Curse of the Castle is relatively popular.) This time, I want to base it more on Simon’s Quest’s map style. I’ll still want a musician to help if I do this one.
Another 3D Action Game- No idea what.

I may have been meaning to do some of these, but I bought a 3DS. :P

Anyway, what do you people think? Should I continue my escapades in the world of game-making? If so, what should I do?



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Well, I was looking through some old files, and found some cool stuff.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Resistance is futile.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.