Game
Dragonian: The Imbalance of Sierr
8 years ago

Two-year Anniversary


Hello. I’m NukeOTron, and I make video games.
Two years ago, I released the first build of Dragonian: The Imbalance of Sierr. It was a 3D Zelda-type game made with Game Maker 8.1. It is what it is. I admit it has its faults, but it was my second big 3D action game. Also, I still have to thank those who believed in this game.

I have thought about making a sequel to this for a few years now. The problem is that GM Studio isn’t as friendly about it, especially in 3D graphic rendering.

As for future projects, here are a few ideas I’ve been bouncing around:

Staff of Laria- My big RPG. In all technicality, I’ve been working on this game for about 12 years now, most of it refining the story. It can be made on GM Studio. I’ll still need help making it, especially background tiles and redoing the battle system.
Project Dragolanx- If you’ve looked in the NukeOTron Sucks Collection, you’d notice a little game I made called The Other Phalanx. It had a good story and my personal sense of humor of 2013, and I enjoyed making it. So, why not make a sequel to THAT instead, but with some elements of Dragonian as well?
Silverblade- What if Ironsword actually DID have the barbarian on the cover, and actually DID go through time and space like he was supposed to after Wizards and Warriors 3?
Belgrad- Yes, another one of these Metroidvanias. (…and strangely, Belgrad: Curse of the Castle is relatively popular.) This time, I want to base it more on Simon’s Quest’s map style. I’ll still want a musician to help if I do this one.
Another 3D Action Game- No idea what.

I may have been meaning to do some of these, but I bought a 3DS. :P

Anyway, what do you people think? Should I continue my escapades in the world of game-making? If so, what should I do?



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As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

In case anyone forgot, robots explode.

So do robot maids.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.