Next up
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
player UI is coming together.
limited working code for painting planets, not all the sections work right just yet, sadly.
ingame machines and gameplay build progressing.
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
v1.75 out now
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.










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