Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
v1.75 out now
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
testing the mood and ambience of things as i get player control systems wired into the text frontend.










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