Next up
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
ingame machines and gameplay build progressing.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
HUD test
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
v1.75 out now
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork










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