Game
starflight tech demo
6 years ago

UPDATE: in previous news i said was going to be off elsewhere for a bit

NOPE, not anymore, corona virus caused a delay on the client's end.

y'all still have me here instead.




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project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

v1.75 out now

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

https://www.bitchute.com/video/BRk7DMIwqfLA/

build timelapse - ROYALTY WARHAMMER

i was going to save this for after new years but have it now. happy yuletide

testing the mood and ambience of things as i get player control systems wired into the text frontend.