Game
Don't Fall Through
10 months ago

UPDATES:


MAP GENERATION:

Won't be the same as it was. Instead, I decided to make it less randomized and have actual rooms that generate, but there will still be missing walls to give the feeling that something isn't exactly right.


GRAPHICS:

I made the atmosphere have a yellow tint, inspired by Kane Pixel's backrooms.



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FINAL LIGHTING SETTINGS FOR LEVEL 0

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

SillyRun.gif

PS: Not just a meme post, this is a WIP animation based on the HN2 animations

INVENTORY TEST HUD:

PS: Sorry for lag mid video

Third Floor recreation using brush tool.

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

New Inventory background

There is some really hardcore processing power going into this, my brain and computer are both suffering.

GRAPHICAL CHANGE?