Game
A Week at Shady's Remastered
24 days ago

V0.2.4


I realized that the flashlight had a 0.25 second wait for checking if you are turning it on instead of only after the door is open, so I fixed that. I also survived night 5 and it didn't move me to night 6, so I fixed that, too.



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Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.

MOVE OUT OF THE WAY

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Then & Now

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

This a cool setup?

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.