-a bloodmoon appears every 6th day
-the earth shakes when using the meteor skill
-explosive barrels do more damage
-added weapon flail
-increased a bit the chance of getting an item with increased stats
-new stat attack rating, the higher the attack rating, the better the chance to do full damage
-different types of weapons rol with different benefits over others, making it more useful to choose another weapon
-fixed a bug where enemies with no resistance would only take half the damage
-new rare stat defense increase
-hammers will apply a knockback
-fixed a bug, where when surrounded by a lot of enemies, melee attack would not trigger
-various tweaks to melee combat, making melee a lot more viable
-nerfed drop chances
-depending on melee weapon, there is a different attack distance
-support for resolutions smaller than 1920 * 1080
-upon display resolution change, the game will adapt automatically
-fixed a gamecrashing bug involving legendary items without legendary affix
-fixed a bug where shield would remain active after dying
Next up
v0.67.1 Release notes
v0.67.2 Release notes
v0.67.4 ~ The Szymanski update ~ Release notes
v0.66.0 Release notes
v0.65.0 Release notes
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.
v0.64.0 Release notes
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
Preview release v0.65.0
1 comment