Game
Immortal Sins
3 months ago

Version D0.42 Update 2 released!


A slightly more substantial update, D0.42 Update 2 addresses some of the issues that were brought over from recent feedback. There's still work to be done (mainly since I'm busy with "that" project and Cook Tool Deluxe), but it should bring over a few quality-of-life improvements.

Changelog:

  • Overhauled the notification system for missions, items received, etc.

    • This should go much faster than the previous one.

  • Updated dependencies, to improve performance and stability.

  • Adjusted the behaviour of the enemies when the player escapes a battle. They should now be passable, regardless of if they were the ones that triggered the battle or not.

    • Also fixes the issue where some enemies in some dungeons would block the player's path.

  • Fixed the following issues:

    • The fireplaces in Celtia Castle shouldn't change when you interact with them.

    • The game may hang around and not close properly.

  • Added code to prevent the launcher from launching if the game is already running.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A small teaser for the next update.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.