[Windows] Quick Launch and Quick Load return!
Quick Load activates with the --qload command line argument (or a checkbox in the main window). If a save file is present, it will be loaded automatically (or the latest one if more of them are present).
Quick Launch activates with the --qlaunch command line argument. The game will launch immediately once the self-test and cache updates are done.
Quick Load will be available for Linux users at a later update.
Updated to the Halva 2 system.
Updated dependencies for better performance and stability.
Also fixes an issue, where a red rectangle would appear on the system tray.
[Windows] Rolled back to .NET 8, as the Automatic Error Report (if it's turned on) would break the app.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Waz zis? An overhauled map? Yes. Coming soon.
Added a simple audio system to the launcher.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added achievements. Because why not?
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Done some improvements to the backup system. Even added an icon to let you know that it's working.
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