Next up
Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.
We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...
We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.
This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!
We're almost done with the core content of the game, but still a lot of optional content left to add...
We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...
We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...
This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...
This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...
This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...
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