Game
Immortal Chronicles - Alpha
5 years ago

Wanted to start off by saying sorry for the lack of updates this previous week. Art is taking a little bit longer for a couple things. Mainly UI art. Read the full article in the post for more.


We are wanting the next update bring our a lot more qulaity to the game that is very much needed. At the moment it is very obvious that the game is in alpha due to three main things.

Lack of monsters which we got done art wise. Mainly trying to balance out their stats and item drops. At the moment we got a couple more enemies to add in while removing the old enemies. The old enemies were placeholders.

The questionable combat flow which is improved a great deal in the next up date. Do note we are having animations done for the player for mid air attacks like bow, sword swinging, dagger stabs, and so forth to make mid air combat look better. At the moment we don't have animations for mid air.

And my personal annoyance lack of good UI art and UI experience for the players. Menu art could look better, information form UI could be improved a lot, and just a lot of small details that would give an overall boost.

The main good thing about this wait is it is giving us time to work on story, quests, and NPC ideas. We are also working on crafting recipes and item ideas. So the wait is giving us more time to think of the big overall picture. By the end of the month we should have the alpha out with some goodies.

Our goal is one major alpha a month. The first major alpha release aka the one we doing right now is slow, because we had to do artist searching. It took a long time to find hard working artist that can do the job good and proper. Now we found them it should go a bit quicker after the next update. We will have mini updates during the month too.

Mostly new rooms, new quests, more detail art, and a few other things. So here is to everything coming together this month.



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Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.

Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565

Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565

Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.