Game
Immortal Chronicles - Alpha
5 years ago

Wanted to start off by saying sorry for the lack of updates this previous week. Art is taking a little bit longer for a couple things. Mainly UI art. Read the full article in the post for more.


We are wanting the next update bring our a lot more qulaity to the game that is very much needed. At the moment it is very obvious that the game is in alpha due to three main things.

Lack of monsters which we got done art wise. Mainly trying to balance out their stats and item drops. At the moment we got a couple more enemies to add in while removing the old enemies. The old enemies were placeholders.

The questionable combat flow which is improved a great deal in the next up date. Do note we are having animations done for the player for mid air attacks like bow, sword swinging, dagger stabs, and so forth to make mid air combat look better. At the moment we don't have animations for mid air.

And my personal annoyance lack of good UI art and UI experience for the players. Menu art could look better, information form UI could be improved a lot, and just a lot of small details that would give an overall boost.

The main good thing about this wait is it is giving us time to work on story, quests, and NPC ideas. We are also working on crafting recipes and item ideas. So the wait is giving us more time to think of the big overall picture. By the end of the month we should have the alpha out with some goodies.

Our goal is one major alpha a month. The first major alpha release aka the one we doing right now is slow, because we had to do artist searching. It took a long time to find hard working artist that can do the job good and proper. Now we found them it should go a bit quicker after the next update. We will have mini updates during the month too.

Mostly new rooms, new quests, more detail art, and a few other things. So here is to everything coming together this month.



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In progress throne for our save rooms being made. Thank you to the projects artist for working so hard on Immortal Chronicles with me. https://gamejolt.com/games/immortalchronicles/445565

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.

In progress throne for our save rooms for the in alpha project immortal chronicles. https://gamejolt.com/games/immortalchronicles/445565

So working on the first set of monsters for the castle area. #screenshotsaturday. Hope you guys like the zombie. Still got a long ways to go before alpha 4 build for the game. Aiming to have new monsters and rooms by Friday. https://gamejolt.com/games/immortalchronicles/445565

Finally got the UI started in the game. Always felt it was the main thing missing in my project, but now it is finally starting to get done. With the UI started the game will feel like a real game now. https://gamejolt.com/games/immortalchronicles/445565

WIP for some decor art in the upcoming castle area for the project I am working on. We are adding some white marble backgrounds for the area for a better contrast. We will have the clock, globe, and chandelier animated. https://gamejolt.com/games/immortalchronicles/445565

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Some zombie art from the team's artist made from our early stage project Immortal Chronicles. https://gamejolt.com/games/immortalchronicles/445565

Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.