We are wanting the next update bring our a lot more qulaity to the game that is very much needed. At the moment it is very obvious that the game is in alpha due to three main things.
Lack of monsters which we got done art wise. Mainly trying to balance out their stats and item drops. At the moment we got a couple more enemies to add in while removing the old enemies. The old enemies were placeholders.
The questionable combat flow which is improved a great deal in the next up date. Do note we are having animations done for the player for mid air attacks like bow, sword swinging, dagger stabs, and so forth to make mid air combat look better. At the moment we don't have animations for mid air.
And my personal annoyance lack of good UI art and UI experience for the players. Menu art could look better, information form UI could be improved a lot, and just a lot of small details that would give an overall boost.
The main good thing about this wait is it is giving us time to work on story, quests, and NPC ideas. We are also working on crafting recipes and item ideas. So the wait is giving us more time to think of the big overall picture. By the end of the month we should have the alpha out with some goodies.
Our goal is one major alpha a month. The first major alpha release aka the one we doing right now is slow, because we had to do artist searching. It took a long time to find hard working artist that can do the job good and proper. Now we found them it should go a bit quicker after the next update. We will have mini updates during the month too.
Mostly new rooms, new quests, more detail art, and a few other things. So here is to everything coming together this month.
Next up
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565
Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.










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