3 years ago

We are super stoked about sharing this fresh behind the scenes look at our enemy jump patterns made in Unreal Engine! Every jump is hand-placed to ensure the A.V.A.F can keep up with the player.




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In 27.89 seconds! Impressive! Think you can beat that?

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

Epic Fail

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is what the combat UI looks like in our shooter game TAGLINE!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]