Game
Hello Neighbor: Hidden Spirits
5 months ago

We have officially decided to ditch the player shadow style of inventory, and replace it with the original HN's style of inventory! We're also adjusting other things, like AI, UI, and more.

Next patch is going to be a big one!




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Trophies are now implemented :)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

itwasalwayshim

Added proper window jumping and swearing when the Neighbor is in hunt mode

Just a regular development screenshot. Nothing to see here.

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

WIP title screen "play" animation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo