Next up
Just wanting to showcase the new artwork for Henry's house! (the old design/artwork is the image on the far right, in case anyone was wondering..!)
the pain of making follower/party member overworld movement...
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
Jessica's sprite compared to Charlie's sprite.
Some of the battle status effects enemies and allies can give to each other! (Along with a wip enemy for the game in the second image!)
We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)
Music Showcase!
"You know you're in the deep end when your dreams will try and kill you..."
The process of turning the sketch into the final thing is was a chore and a half, but we're satisfied!














0 comments