New Build
Build 0.6.0 is up on our Steam’s Early Access! It’s probably our biggest content update yet in terms of new encounters.
We’re adding 4 story battles, 2 patrols, 1 cutscene, 1 optional event, an optional 3 battles tournament and a special arena with 7 patrols.
If you want the specifics on the Arena, the Tournament or the change log, check out our Steam update on for this week, right here.
Progress Report:
It’s been a big week for us!
We started work on our PS4 version, which is running smoothly. It’s still missing the achievements system and the save system. Our Xbox One version should only be missing its achievements system.
Other than that, we’ve been incredibly busy getting today’s build ready. Lots of bug fixes and new features.
On top of the tournament, arena, new battles and optional cutscenes, we’ve been adding some new functionalities to the Encounters.txt file to allow modders to modify the terrain a bit (adding blocked tiles and platforms) as well as better control over the AI of spawned enemies.
We also have a lot of new spell effects ready, although we haven’t had time to integrate them to the game itself yet. They should be added in a week or two. Here’s some of the new stuff we have going:
Concept art for our next Summon style spell.
Initial work on the digital game manual.
A few such spells are done, but still need to be added to the game’s data.
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